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Processed Meat

Edible Product

A refined food product, created in the Nutrient Processor. Food such as this can be highly valuable. It has both the identifying shapes and aromas of an actual food item, in stark contrast with conventional nutrition paste or pellets.

Can be consumed as it stands or subjected to further processing.
Economy
Low1890
High2310
Buy2520
Bonus:
DE_FOOD_ENERGY2
├──100 % chance of reward
├──Amount2


Recipes to create Processed Meat

Cycle Time: 5s
Processor Setting: Incinerate Flesh
IngredientAmount
MEATY CHUNKS
1
flowchart TD P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_M_MEAT["
MEATY CHUNKS
"] P_FOOD_M_MEAT --> P_FOOD_R_MEAT
Cycle Time: 5s
Processor Setting: Incinerate Flesh
IngredientAmount
MEATY WINGS
1
flowchart TD P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_M_FLYER["
MEATY WINGS
"] P_FOOD_M_FLYER --> P_FOOD_R_MEAT
Cycle Time: 5s
Processor Setting: Incinerate Flesh
IngredientAmount
FIENDISH ROE
1
flowchart TD P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_M_FIEND["
FIENDISH ROE
"] P_FOOD_M_FIEND --> P_FOOD_R_MEAT
Cycle Time: 5s
Processor Setting: Incinerate Flesh
IngredientAmount
OFFAL SAC
1
flowchart TD P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_M_BLOB["
OFFAL SAC
"] P_FOOD_M_BLOB --> P_FOOD_R_MEAT
Cycle Time: 5s
Processor Setting: Incinerate Flesh
IngredientAmount
PROTOSAUSAGE
1
flowchart TD P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_M_GEK["
PROTOSAUSAGE
"] P_FOOD_M_GEK --> P_FOOD_R_MEAT
Cycle Time: 5s
Processor Setting: Incinerate Flesh
IngredientAmount
DIPLO CHUNKS
1
flowchart TD P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_M_DIPLO["
DIPLO CHUNKS
"] P_FOOD_M_DIPLO --> P_FOOD_R_MEAT
Cycle Time: 5s
Processor Setting: Incinerate Flesh
IngredientAmount
SCALY MEAT
1
flowchart TD P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_M_REX["
SCALY MEAT
"] P_FOOD_M_REX --> P_FOOD_R_MEAT
Cycle Time: 5s
Processor Setting: Incinerate Flesh
IngredientAmount
FELINE LIVER
1
flowchart TD P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_M_CAT["
FELINE LIVER
"] P_FOOD_M_CAT --> P_FOOD_R_MEAT
Cycle Time: 5s
Processor Setting: Incinerate Flesh
IngredientAmount
STRIDER SAUSAGE
1
flowchart TD P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_M_STRIDER["
STRIDER SAUSAGE
"] P_FOOD_M_STRIDER --> P_FOOD_R_MEAT
Cycle Time: 5s
Processor Setting: Incinerate Flesh
IngredientAmount
RAW STEAK
1
flowchart TD P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_M_COW["
RAW STEAK
"] P_FOOD_M_COW --> P_FOOD_R_MEAT
Cycle Time: 5s
Processor Setting: Incinerate Flesh
IngredientAmount
LEG MEAT
1
flowchart TD P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_M_CRAB["
LEG MEAT
"] P_FOOD_M_CRAB --> P_FOOD_R_MEAT
Cycle Time: 5s
Processor Setting: Incinerate Flesh
IngredientAmount
SCOOPED INNARDS
1
flowchart TD P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_M_MOLE["
SCOOPED INNARDS
"] P_FOOD_M_MOLE --> P_FOOD_R_MEAT
Cycle Time: 5s
Processor Setting: Incinerate Flesh
IngredientAmount
CRYSTAL FLESH
1
flowchart TD P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_M_BONE["
CRYSTAL FLESH
"] P_FOOD_M_BONE --> P_FOOD_R_MEAT
Cycle Time: 5s
Processor Setting: Incinerate Flesh
IngredientAmount
LATTICED SINEW
1
flowchart TD P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_M_DRILL["
LATTICED SINEW
"] P_FOOD_M_DRILL --> P_FOOD_R_MEAT
Cycle Time: 5s
Processor Setting: Incinerate Flesh
IngredientAmount
CRUNCHY WINGS
1
flowchart TD P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_M_BEETLE["
CRUNCHY WINGS
"] P_FOOD_M_BEETLE --> P_FOOD_R_MEAT
Cycle Time: 5s
Processor Setting: Incinerate Flesh
IngredientAmount
LUMPY BRAINSTEM
1
flowchart TD P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_M_BALL["
LUMPY BRAINSTEM
"] P_FOOD_M_BALL --> P_FOOD_R_MEAT
Cycle Time: 5s
Processor Setting: Incinerate Flesh
IngredientAmount
DIRTY MEAT
1
flowchart TD P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_M_DIGGER["
DIRTY MEAT
"] P_FOOD_M_DIGGER --> P_FOOD_R_MEAT
Cycle Time: 5s
Processor Setting: Incinerate Flesh
IngredientAmount
JUICY THORAX
1
flowchart TD P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_M_BUG["
JUICY THORAX
"] P_FOOD_M_BUG --> P_FOOD_R_MEAT

Recipes Processed Meat is used in

Cycle Time: 5s
Processor Setting: Preserve Flesh
ProductAmount
SMOKED MEAT
1
flowchart TD P_FOOD_R_SMOKED["
SMOKED MEAT
"] P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_R_MEAT --> P_FOOD_R_SMOKED S_FUEL1["
CARBON
"] S_FUEL1 --> P_FOOD_R_SMOKED
Cycle Time: 5s
Processor Setting: Preserve Flesh
ProductAmount
SMOKED MEAT
1
flowchart TD P_FOOD_R_SMOKED["
SMOKED MEAT
"] P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_R_MEAT --> P_FOOD_R_SMOKED S_FUEL2["
CONDENSED CARBON
"] S_FUEL2 --> P_FOOD_R_SMOKED
Cycle Time: 5s
Processor Setting: Assemble Pie
ProductAmount
MYSTERY MEAT PIE
1
flowchart TD P_FOOD_PIE_MEAT["
MYSTERY MEAT PIE
"] P_FOOD_R_PIECASE["
PIE CASE
"] P_FOOD_R_PIECASE --> P_FOOD_PIE_MEAT P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_R_MEAT --> P_FOOD_PIE_MEAT
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
MYSTERY MEAT STEW
1
flowchart TD P_FOOD_MEAT_STEW["
MYSTERY MEAT STEW
"] P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_R_MEAT --> P_FOOD_MEAT_STEW P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_R_MEAT --> P_FOOD_MEAT_STEW
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
MYSTERY MEAT STEW
1
flowchart TD P_FOOD_MEAT_STEW["
MYSTERY MEAT STEW
"] P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_R_MEAT --> P_FOOD_MEAT_STEW P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_R_MEAT --> P_FOOD_MEAT_STEW
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
MYSTERY MEAT STEW
1
flowchart TD P_FOOD_MEAT_STEW["
MYSTERY MEAT STEW
"] P_FOOD_R_SMOKED["
SMOKED MEAT
"] P_FOOD_R_SMOKED --> P_FOOD_MEAT_STEW P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_R_MEAT --> P_FOOD_MEAT_STEW
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
MYSTERY MEAT STEW
1
flowchart TD P_FOOD_MEAT_STEW["
MYSTERY MEAT STEW
"] P_FOOD_M_MEAT["
MEATY CHUNKS
"] P_FOOD_M_MEAT --> P_FOOD_MEAT_STEW P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_R_MEAT --> P_FOOD_MEAT_STEW
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
MYSTERY MEAT STEW
1
flowchart TD P_FOOD_MEAT_STEW["
MYSTERY MEAT STEW
"] P_FOOD_M_FLYER["
MEATY WINGS
"] P_FOOD_M_FLYER --> P_FOOD_MEAT_STEW P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_R_MEAT --> P_FOOD_MEAT_STEW
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
MYSTERY MEAT STEW
1
flowchart TD P_FOOD_MEAT_STEW["
MYSTERY MEAT STEW
"] P_FOOD_M_GEK["
PROTOSAUSAGE
"] P_FOOD_M_GEK --> P_FOOD_MEAT_STEW P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_R_MEAT --> P_FOOD_MEAT_STEW
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
MYSTERY MEAT STEW
1
flowchart TD P_FOOD_MEAT_STEW["
MYSTERY MEAT STEW
"] P_FOOD_M_DIPLO["
DIPLO CHUNKS
"] P_FOOD_M_DIPLO --> P_FOOD_MEAT_STEW P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_R_MEAT --> P_FOOD_MEAT_STEW
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
MYSTERY MEAT STEW
1
flowchart TD P_FOOD_MEAT_STEW["
MYSTERY MEAT STEW
"] P_FOOD_M_REX["
SCALY MEAT
"] P_FOOD_M_REX --> P_FOOD_MEAT_STEW P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_R_MEAT --> P_FOOD_MEAT_STEW
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
MYSTERY MEAT STEW
1
flowchart TD P_FOOD_MEAT_STEW["
MYSTERY MEAT STEW
"] P_FOOD_M_STRIDER["
STRIDER SAUSAGE
"] P_FOOD_M_STRIDER --> P_FOOD_MEAT_STEW P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_R_MEAT --> P_FOOD_MEAT_STEW
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
MYSTERY MEAT STEW
1
flowchart TD P_FOOD_MEAT_STEW["
MYSTERY MEAT STEW
"] P_FOOD_M_COW["
RAW STEAK
"] P_FOOD_M_COW --> P_FOOD_MEAT_STEW P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_R_MEAT --> P_FOOD_MEAT_STEW
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
ABYSSAL STEW
1
flowchart TD P_FOOD_R_EYESTEW["
ABYSSAL STEW
"] P_FOOD_R_EYEBALLS["
HORRIFYING MUSH
"] P_FOOD_R_EYEBALLS --> P_FOOD_R_EYESTEW P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_R_MEAT --> P_FOOD_R_EYESTEW
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
ABYSSAL STEW
1
flowchart TD P_FOOD_R_EYESTEW["
ABYSSAL STEW
"] P_EYEBALL["
HYPNOTIC EYE
"] P_EYEBALL --> P_FOOD_R_EYESTEW P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_R_MEAT --> P_FOOD_R_EYESTEW
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
CRYSTALLINE SOUP
1
flowchart TD P_FOOD_STEW_BONE["
CRYSTALLINE SOUP
"] P_FOOD_M_BONE["
CRYSTAL FLESH
"] P_FOOD_M_BONE --> P_FOOD_STEW_BONE P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_R_MEAT --> P_FOOD_STEW_BONE
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
WELL-STIRRED STEW
1
flowchart TD P_FOOD_STEW_DRILL["
WELL-STIRRED STEW
"] P_FOOD_M_DRILL["
LATTICED SINEW
"] P_FOOD_M_DRILL --> P_FOOD_STEW_DRILL P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_R_MEAT --> P_FOOD_STEW_DRILL
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
CHEWY 'DUMPLING' STEW
1
flowchart TD P_FOOD_STEW_BALL["
CHEWY 'DUMPLING' STEW
"] P_FOOD_M_BALL["
LUMPY BRAINSTEM
"] P_FOOD_M_BALL --> P_FOOD_STEW_BALL P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_R_MEAT --> P_FOOD_STEW_BALL
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
SOILED SOUP
1
flowchart TD P_FOOD_STEW_DIG["
SOILED SOUP
"] P_FOOD_M_DIGGER["
DIRTY MEAT
"] P_FOOD_M_DIGGER --> P_FOOD_STEW_DIG P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_R_MEAT --> P_FOOD_STEW_DIG
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
GELATINOUS GOOP
1
flowchart TD P_FOOD_STEW_BEET["
GELATINOUS GOOP
"] P_FOOD_M_BEETLE["
CRUNCHY WINGS
"] P_FOOD_M_BEETLE --> P_FOOD_STEW_BEET P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_R_MEAT --> P_FOOD_STEW_BEET
Cycle Time: 5s
Processor Setting: Dough Augmentation
ProductAmount
QUESTIONABLE COOKIE
1
flowchart TD P_FOOD_B_MEAT["
QUESTIONABLE COOKIE
"] P_FOOD_B_DOUGH["
SUGAR DOUGH
"] P_FOOD_B_DOUGH --> P_FOOD_B_MEAT P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_R_MEAT --> P_FOOD_B_MEAT
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
POPPING STEW
1
flowchart TD P_FOOD_STEW_BUG["
POPPING STEW
"] P_FOOD_M_BUG["
JUICY THORAX
"] P_FOOD_M_BUG --> P_FOOD_STEW_BUG P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_R_MEAT --> P_FOOD_STEW_BUG
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
BONE BROTH
1
flowchart TD P_FOOD_STEW_FOSS["
BONE BROTH
"] P_FOOD_R_FOSSIL["
SOFTENED MARROW
"] P_FOOD_R_FOSSIL --> P_FOOD_STEW_FOSS P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_R_MEAT --> P_FOOD_STEW_FOSS