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FOOD_P_GLITCH

Hexaberry

Raw Ingredient

An edible plant, harvested from planetary flora.

Process in a Nutrient Processor to generate edible products.
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Economy
Low 1,440.00
High 1,760.00
Buy 1,920.00
Direct Consumption
Exosuit nutrient system will restore 5% life support power
Description
Amount
Chance of Reward
100
Table Section
Exosuit nutrient system will restore %NUM%% life support power
Description
Amount


Recipes to create Hexaberry

Recipes Hexaberry is used in

Cycle Time: 5s
Processor Setting: Steam Plant Matter
ProductAmount
STEAMED VEGETABLES
1
flowchart TD P_FOOD_R_VEG["
STEAMED VEGETABLES
"] P_FOOD_P_GLITCH["
HEXABERRY
"] P_FOOD_P_GLITCH --> P_FOOD_R_VEG
Cycle Time: 5s
Processor Setting: Preserve Fruit
ProductAmount
ANOMALOUS JAM
1
flowchart TD P_FOOD_JAM_GLITCH["
ANOMALOUS JAM
"] P_FOOD_P_GLITCH["
HEXABERRY
"] P_FOOD_P_GLITCH --> P_FOOD_JAM_GLITCH P_FOOD_R_SUGAR["
PROCESSED SUGAR
"] P_FOOD_R_SUGAR --> P_FOOD_JAM_GLITCH
Cycle Time: 5s
Processor Setting: Assemble Pie
ProductAmount
ANOMALOUS TART
1
flowchart TD P_FOOD_PIE_WEIRD["
ANOMALOUS TART
"] P_FOOD_R_PIECASE["
PIE CASE
"] P_FOOD_R_PIECASE --> P_FOOD_PIE_WEIRD P_FOOD_P_GLITCH["
HEXABERRY
"] P_FOOD_P_GLITCH --> P_FOOD_PIE_WEIRD
Cycle Time: 5s
Processor Setting: Rapid Chilling
ProductAmount
PERPETUAL ICE CREAM
1
flowchart TD P_FOOD_ICE_GLITCH["
PERPETUAL ICE CREAM
"] P_FOOD_R_CUSTARD["
VISCOUS CUSTARD
"] P_FOOD_R_CUSTARD --> P_FOOD_ICE_GLITCH P_FOOD_P_COLDWILD["
FROZEN TUBERS
"] P_FOOD_P_COLDWILD --> P_FOOD_ICE_GLITCH P_FOOD_P_GLITCH["
HEXABERRY
"] P_FOOD_P_GLITCH --> P_FOOD_ICE_GLITCH
Cycle Time: 5s
Processor Setting: Rapid Chilling
ProductAmount
PERPETUAL ICE CREAM
1
flowchart TD P_FOOD_ICE_GLITCH["
PERPETUAL ICE CREAM
"] P_FOOD_R_CUSTARD["
VISCOUS CUSTARD
"] P_FOOD_R_CUSTARD --> P_FOOD_ICE_GLITCH S_PLANT_SNOW["
FROST CRYSTAL
"] S_PLANT_SNOW --> P_FOOD_ICE_GLITCH P_FOOD_P_GLITCH["
HEXABERRY
"] P_FOOD_P_GLITCH --> P_FOOD_ICE_GLITCH
Cycle Time: 5s
Processor Setting: Prepare Bait
ProductAmount
CREATURE PELLETS
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_P_GLITCH["
HEXABERRY
"] P_FOOD_P_GLITCH --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Rapid Chilling
ProductAmount
PERPETUAL ICE CREAM
1
flowchart TD P_FOOD_ICE_GLITCH["
PERPETUAL ICE CREAM
"] P_FOOD_R_BCUSTARD["
VERY THICK CUSTARD
"] P_FOOD_R_BCUSTARD --> P_FOOD_ICE_GLITCH P_FOOD_P_COLDWILD["
FROZEN TUBERS
"] P_FOOD_P_COLDWILD --> P_FOOD_ICE_GLITCH P_FOOD_P_GLITCH["
HEXABERRY
"] P_FOOD_P_GLITCH --> P_FOOD_ICE_GLITCH
Cycle Time: 5s
Processor Setting: Rapid Chilling
ProductAmount
PERPETUAL ICE CREAM
1
flowchart TD P_FOOD_ICE_GLITCH["
PERPETUAL ICE CREAM
"] P_FOOD_R_BCUSTARD["
VERY THICK CUSTARD
"] P_FOOD_R_BCUSTARD --> P_FOOD_ICE_GLITCH S_PLANT_SNOW["
FROST CRYSTAL
"] S_PLANT_SNOW --> P_FOOD_ICE_GLITCH P_FOOD_P_GLITCH["
HEXABERRY
"] P_FOOD_P_GLITCH --> P_FOOD_ICE_GLITCH
Cycle Time: 5s
Processor Setting: Dough Augmentation
ProductAmount
BAKED ANOMALY
1
flowchart TD P_FOOD_B_WEIRD["
BAKED ANOMALY
"] P_FOOD_B_DOUGH["
SUGAR DOUGH
"] P_FOOD_B_DOUGH --> P_FOOD_B_WEIRD P_FOOD_P_GLITCH["
HEXABERRY
"] P_FOOD_P_GLITCH --> P_FOOD_B_WEIRD