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Creature Pellets

Compressed Nutrients

Basic creature bait. Can be placed directly or accessed via the Quick Menu (QUICK_MENU).

This bait will attract creatures and cause them to yield Faecium. Once a creature has been fed, they may be tamed or farmed for their produce.

Dropping bait may calm angry creatures.
Economy
Low18
High22
Buy24


Recipes to create Creature Pellets

Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
LEG MEAT
1
MORDITE
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_M_CRAB["
LEG MEAT
"] P_FOOD_M_CRAB --> P_BAIT_BASIC S_CREATURE1["
MORDITE
"] S_CREATURE1 --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
CARBON NANOTUBES
1
MORDITE
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_NANOTUBES["
CARBON NANOTUBES
"] P_NANOTUBES --> P_BAIT_BASIC S_CREATURE1["
MORDITE
"] S_CREATURE1 --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
PROTOSAUSAGE
1
MORDITE
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_M_GEK["
PROTOSAUSAGE
"] P_FOOD_M_GEK --> P_BAIT_BASIC S_CREATURE1["
MORDITE
"] S_CREATURE1 --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
DIPLO CHUNKS
1
MORDITE
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_M_DIPLO["
DIPLO CHUNKS
"] P_FOOD_M_DIPLO --> P_BAIT_BASIC S_CREATURE1["
MORDITE
"] S_CREATURE1 --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
SCALY MEAT
1
MORDITE
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_M_REX["
SCALY MEAT
"] P_FOOD_M_REX --> P_BAIT_BASIC S_CREATURE1["
MORDITE
"] S_CREATURE1 --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
RAW STEAK
1
MORDITE
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_M_COW["
RAW STEAK
"] P_FOOD_M_COW --> P_BAIT_BASIC S_CREATURE1["
MORDITE
"] S_CREATURE1 --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
MEATY CHUNKS
1
MORDITE
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_M_MEAT["
MEATY CHUNKS
"] P_FOOD_M_MEAT --> P_BAIT_BASIC S_CREATURE1["
MORDITE
"] S_CREATURE1 --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
SCENTED HERBS
1
MORDITE
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_BAIT_VEG_1["
SCENTED HERBS
"] P_BAIT_VEG_1 --> P_BAIT_BASIC S_CREATURE1["
MORDITE
"] S_CREATURE1 --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
ENZYME FLUID
1
MORDITE
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_BAIT_VEG_2["
ENZYME FLUID
"] P_BAIT_VEG_2 --> P_BAIT_BASIC S_CREATURE1["
MORDITE
"] S_CREATURE1 --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
OFFAL SAC
1
MORDITE
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_M_BLOB["
OFFAL SAC
"] P_FOOD_M_BLOB --> P_BAIT_BASIC S_CREATURE1["
MORDITE
"] S_CREATURE1 --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
FELINE LIVER
1
MORDITE
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_M_CAT["
FELINE LIVER
"] P_FOOD_M_CAT --> P_BAIT_BASIC S_CREATURE1["
MORDITE
"] S_CREATURE1 --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
HEPTAPLOID WHEAT
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_P_ALL1["
HEPTAPLOID WHEAT
"] P_FOOD_P_ALL1 --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
GLASS GRAINS
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_P_COLDFARM["
GLASS GRAINS
"] P_FOOD_P_COLDFARM --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
GAMMA ROOT
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] S_PLANT_RADIO["
GAMMA ROOT
"] S_PLANT_RADIO --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
ALOE FLESH
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_P_DUSTWILD["
ALOE FLESH
"] P_FOOD_P_DUSTWILD --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
SIEVERT BEANS
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_P_RADFARM["
SIEVERT BEANS
"] P_FOOD_P_RADFARM --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
SOLANIUM
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] S_PLANT_HOT["
SOLANIUM
"] S_PLANT_HOT --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
FROST CRYSTAL
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] S_PLANT_SNOW["
FROST CRYSTAL
"] S_PLANT_SNOW --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
JADE PEAS
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_P_TOXWILD["
JADE PEAS
"] P_FOOD_P_TOXWILD --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
PULPY ROOTS
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_P_ALL3["
PULPY ROOTS
"] P_FOOD_P_ALL3 --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
NON-TOXIC MUSHROOM
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_P_TOXFARM["
NON-TOXIC MUSHROOM
"] P_FOOD_P_TOXFARM --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
SOLARTILLO
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_P_HOTFARM["
SOLARTILLO
"] P_FOOD_P_HOTFARM --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
FUNGAL MOULD
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] S_PLANT_TOXIC["
FUNGAL MOULD
"] S_PLANT_TOXIC --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
CACTUS NECTAR
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_P_DUSTFARM["
CACTUS NECTAR
"] P_FOOD_P_DUSTFARM --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
FROZEN TUBERS
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_P_COLDWILD["
FROZEN TUBERS
"] P_FOOD_P_COLDWILD --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
IMPULSE BEANS
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_P_LUSHWILD["
IMPULSE BEANS
"] P_FOOD_P_LUSHWILD --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
PILGRIMBERRY
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_P_LUSHFARM["
PILGRIMBERRY
"] P_FOOD_P_LUSHFARM --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
FIREBERRY
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_P_HOTWILD["
FIREBERRY
"] P_FOOD_P_HOTWILD --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
GRAHBERRY
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_P_RADWILD["
GRAHBERRY
"] P_FOOD_P_RADWILD --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
HEXABERRY
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_P_GLITCH["
HEXABERRY
"] P_FOOD_P_GLITCH --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
SWEETROOT
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_P_ALL2["
SWEETROOT
"] P_FOOD_P_ALL2 --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
MARROW BULB
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] S_PLANT_CAVE["
MARROW BULB
"] S_PLANT_CAVE --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
STAR BULB
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] S_PLANT_LUSH["
STAR BULB
"] S_PLANT_LUSH --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
CACTUS FLESH
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] S_PLANT_DUST["
CACTUS FLESH
"] S_PLANT_DUST --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
SCENTED HERBS
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_BAIT_VEG_1["
SCENTED HERBS
"] P_BAIT_VEG_1 --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
ENZYME FLUID
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_BAIT_VEG_2["
ENZYME FLUID
"] P_BAIT_VEG_2 --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
FERMENTED FRUIT
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_BAIT_VEG_3["
FERMENTED FRUIT
"] P_BAIT_VEG_3 --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
CARBON
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] S_FUEL1["
CARBON
"] S_FUEL1 --> P_BAIT_BASIC

Recipes Creature Pellets is used in