Mollusc Flesh
Edible Product
Common
Legal
Consumable
Cooking Ingredient
A small morsel of seafood, created in the Nutrient Processor. Food such as this can be highly valuable.
Can be consumed as it stands or subjected to further processing.
Can be consumed as it stands or subjected to further processing.
ID: FOOD_F_CLAM
Base Value
33,100
Low Price
29,790
High Price
36,410
Buy Price
39,720
Stack Multiplier
10
When consumed
| Consumption | Bonus | Duration |
|---|---|---|
| Consume | Exosuit nutrient system will restore 25% hazard protection | — |
| Nutrient Ingestor | Breathing Efficiency ×1.2–×1.5 | 10:00 |
Ways to obtain Mollusc Flesh
Processor Setting: Seafood Assembly
| Ingredient | Amount |
|---|---|
| Shrieking Oyster | 1 |
flowchart TD
P_FOOD_F_CLAM["
"]
P_F_ALL_EPIC_S1["
"]
P_F_ALL_EPIC_S1 -->|1| P_FOOD_F_CLAM

Mollusc Flesh

Shrieking Oyster
Processor Setting: Seafood Assembly
| Ingredient | Amount |
|---|---|
| Weltscale Clam | 1 |
flowchart TD
P_FOOD_F_CLAM["
"]
P_F_TOX_RARE_S2["
"]
P_F_TOX_RARE_S2 -->|1| P_FOOD_F_CLAM

Mollusc Flesh

Weltscale Clam
Processor Setting: Seafood Assembly
| Ingredient | Amount |
|---|---|
| Ionized Clam | 1 |
flowchart TD
P_FOOD_F_CLAM["
"]
P_F_RAD_RARE_S1["
"]
P_F_RAD_RARE_S1 -->|1| P_FOOD_F_CLAM

Mollusc Flesh

Ionized Clam
Processor Setting: Seafood Assembly
| Ingredient | Amount |
|---|---|
| Cadmium Pearlcase | 1 |
flowchart TD
P_FOOD_F_CLAM["
"]
P_F_HOT_EPIC_S1["
"]
P_F_HOT_EPIC_S1 -->|1| P_FOOD_F_CLAM

Mollusc Flesh

Cadmium Pearlcase
Processor Setting: Seafood Assembly
| Ingredient | Amount |
|---|---|
| Frozen Whelk | 1 |
flowchart TD
P_FOOD_F_CLAM["
"]
P_F_COLD_COM_S2["
"]
P_F_COLD_COM_S2 -->|1| P_FOOD_F_CLAM

Mollusc Flesh

Frozen Whelk
Processor Setting: Seafood Assembly
| Ingredient | Amount |
|---|---|
| Frostshell Clam | 1 |
flowchart TD
P_FOOD_F_CLAM["
"]
P_F_COLD_RARE_S1["
"]
P_F_COLD_RARE_S1 -->|1| P_FOOD_F_CLAM

Mollusc Flesh

Frostshell Clam
Processor Setting: Seafood Assembly
| Ingredient | Amount |
|---|---|
| Erased Clam | 1 |
flowchart TD
P_FOOD_F_CLAM["
"]
P_F_ODD_RARE_S2["
"]
P_F_ODD_RARE_S2 -->|1| P_FOOD_F_CLAM

Mollusc Flesh

Erased Clam
Processor Setting: Seafood Assembly
| Ingredient | Amount |
|---|---|
| Pressurised Clam | 1 |
flowchart TD
P_FOOD_F_CLAM["
"]
P_F_GAS_COM_S2["
"]
P_F_GAS_COM_S2 -->|1| P_FOOD_F_CLAM

Mollusc Flesh

Pressurised Clam
Processor Setting: Seafood Assembly
| Ingredient | Amount |
|---|---|
| Inert Whelk | 1 |
flowchart TD
P_FOOD_F_CLAM["
"]
P_F_GAS_COM_S3["
"]
P_F_GAS_COM_S3 -->|1| P_FOOD_F_CLAM

Mollusc Flesh

Inert Whelk
Processor Setting: Seafood Assembly
| Ingredient | Amount |
|---|---|
| Ionised Oyster | 1 |
flowchart TD
P_FOOD_F_CLAM["
"]
P_F_GAS_RARE_S1["
"]
P_F_GAS_RARE_S1 -->|1| P_FOOD_F_CLAM

Mollusc Flesh

Ionised Oyster
Processor Setting: Seafood Assembly
| Ingredient | Amount |
|---|---|
| Mother-Of-Quicksilver | 1 |
flowchart TD
P_FOOD_F_CLAM["
"]
P_F_GAS_LEG_M1["
"]
P_F_GAS_LEG_M1 -->|1| P_FOOD_F_CLAM

Mollusc Flesh

Mother-Of-Quicksilver
Processor Setting: Seafood Assembly
| Ingredient | Amount |
|---|---|
| Hyper-Cockle | 1 |
flowchart TD
P_FOOD_F_CLAM["
"]
P_F_GAS_LEG_L1["
"]
P_F_GAS_LEG_L1 -->|1| P_FOOD_F_CLAM

Mollusc Flesh

Hyper-Cockle
Used to make
Not used in any recipe.