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FOOD_J_HOT

Fire Water

Edible Product

A consumable liquid, created in the Nutrient Processor. Prized across the galaxy for its pleasing mouth-feel and authentically natural flavours.


Can be ingested as it stands or subjected to further processing.
Legal
Economy
Low 1,620.00
High 1,980.00
Buy 2,160.00
Direct Consumption
Exosuit nutrient system will restore -25% hazard protection
Description
Amount
Chance of Reward
100
Specific Hazard
GcPlayerHazardType
Table Section
Exosuit nutrient system will restore %NUM%% hazard protection
Description
Amount


Recipes to create Fire Water

Cycle Time: 5s
Processor Setting: Liquidize
IngredientAmount
FIREBERRY
1
flowchart TD P_FOOD_J_HOT["
FIRE WATER
"] P_FOOD_P_HOTWILD["
FIREBERRY
"] P_FOOD_P_HOTWILD --> P_FOOD_J_HOT

Recipes Fire Water is used in

Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
SCORCHING SAUCE
1
flowchart TD P_FOOD_S_HOT["
SCORCHING SAUCE
"] P_FOOD_J_HOT["
FIRE WATER
"] P_FOOD_J_HOT --> P_FOOD_S_HOT P_FOOD_J_HOT["
FIRE WATER
"] P_FOOD_J_HOT --> P_FOOD_S_HOT
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
SCORCHING SAUCE
1
flowchart TD P_FOOD_S_HOT["
SCORCHING SAUCE
"] P_FOOD_J_HOT["
FIRE WATER
"] P_FOOD_J_HOT --> P_FOOD_S_HOT P_FOOD_J_HOT["
FIRE WATER
"] P_FOOD_J_HOT --> P_FOOD_S_HOT
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
SCORCHING SAUCE
1
flowchart TD P_FOOD_S_HOT["
SCORCHING SAUCE
"] P_FOOD_J_HOT["
FIRE WATER
"] P_FOOD_J_HOT --> P_FOOD_S_HOT P_FOOD_P_HOTWILD["
FIREBERRY
"] P_FOOD_P_HOTWILD --> P_FOOD_S_HOT
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
SCORCHING SAUCE
1
flowchart TD P_FOOD_S_HOT["
SCORCHING SAUCE
"] P_FOOD_J_HOT["
FIRE WATER
"] P_FOOD_J_HOT --> P_FOOD_S_HOT P_FOOD_P_HOTFARM["
SOLARTILLO
"] P_FOOD_P_HOTFARM --> P_FOOD_S_HOT
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
SCORCHING SAUCE
1
flowchart TD P_FOOD_S_HOT["
SCORCHING SAUCE
"] P_FOOD_J_HOT["
FIRE WATER
"] P_FOOD_J_HOT --> P_FOOD_S_HOT P_FOOD_P_RADFARM["
SIEVERT BEANS
"] P_FOOD_P_RADFARM --> P_FOOD_S_HOT
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
SCORCHING SAUCE
1
flowchart TD P_FOOD_S_HOT["
SCORCHING SAUCE
"] P_FOOD_J_HOT["
FIRE WATER
"] P_FOOD_J_HOT --> P_FOOD_S_HOT P_FOOD_P_RADWILD["
GRAHBERRY
"] P_FOOD_P_RADWILD --> P_FOOD_S_HOT
Cycle Time: 5s
Processor Setting: Liquidize
ProductAmount
SALTY JUICE
1
flowchart TD P_FOOD_J_SALT["
SALTY JUICE
"] S_PLANT_DUST["
CACTUS FLESH
"] S_PLANT_DUST --> P_FOOD_J_SALT S_WATER1["
SALT
"] S_WATER1 --> P_FOOD_J_SALT P_FOOD_J_HOT["
FIRE WATER
"] P_FOOD_J_HOT --> P_FOOD_J_SALT
Cycle Time: 5s
Processor Setting: Dough Augmentation
ProductAmount
BURNING SURPRISE
1
flowchart TD P_FOOD_B_HOT["
BURNING SURPRISE
"] P_FOOD_B_DOUGH["
SUGAR DOUGH
"] P_FOOD_B_DOUGH --> P_FOOD_B_HOT P_FOOD_J_HOT["
FIRE WATER
"] P_FOOD_J_HOT --> P_FOOD_B_HOT