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Fire Water

Edible Product

A consumable liquid, created in the Nutrient Processor. Prized across the galaxy for its pleasing mouth-feel and authentically natural flavours.


Can be ingested as it stands or subjected to further processing.
Economy
Low1620
High1980
Buy2160
Bonus:
DE_FOOD_HAZ2
├──100 % chance of reward
├──Amount-25
├──Set Not Addfalse
├──Silentfalse
├──Specific HazardGcPlayerHazardType


Recipes to create Fire Water

Cycle Time: 5s
Processor Setting: Liquidize
IngredientAmount
FIREBERRY
1
flowchart TD P_FOOD_J_HOT["
FIRE WATER
"] P_FOOD_P_HOTWILD["
FIREBERRY
"] P_FOOD_P_HOTWILD --> P_FOOD_J_HOT

Recipes Fire Water is used in

Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
SCORCHING SAUCE
1
flowchart TD P_FOOD_S_HOT["
SCORCHING SAUCE
"] P_FOOD_J_HOT["
FIRE WATER
"] P_FOOD_J_HOT --> P_FOOD_S_HOT P_FOOD_J_HOT["
FIRE WATER
"] P_FOOD_J_HOT --> P_FOOD_S_HOT
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
SCORCHING SAUCE
1
flowchart TD P_FOOD_S_HOT["
SCORCHING SAUCE
"] P_FOOD_J_HOT["
FIRE WATER
"] P_FOOD_J_HOT --> P_FOOD_S_HOT P_FOOD_J_HOT["
FIRE WATER
"] P_FOOD_J_HOT --> P_FOOD_S_HOT
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
SCORCHING SAUCE
1
flowchart TD P_FOOD_S_HOT["
SCORCHING SAUCE
"] P_FOOD_J_HOT["
FIRE WATER
"] P_FOOD_J_HOT --> P_FOOD_S_HOT P_FOOD_P_HOTWILD["
FIREBERRY
"] P_FOOD_P_HOTWILD --> P_FOOD_S_HOT
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
SCORCHING SAUCE
1
flowchart TD P_FOOD_S_HOT["
SCORCHING SAUCE
"] P_FOOD_J_HOT["
FIRE WATER
"] P_FOOD_J_HOT --> P_FOOD_S_HOT P_FOOD_P_HOTFARM["
SOLARTILLO
"] P_FOOD_P_HOTFARM --> P_FOOD_S_HOT
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
SCORCHING SAUCE
1
flowchart TD P_FOOD_S_HOT["
SCORCHING SAUCE
"] P_FOOD_J_HOT["
FIRE WATER
"] P_FOOD_J_HOT --> P_FOOD_S_HOT P_FOOD_P_RADFARM["
SIEVERT BEANS
"] P_FOOD_P_RADFARM --> P_FOOD_S_HOT
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
SCORCHING SAUCE
1
flowchart TD P_FOOD_S_HOT["
SCORCHING SAUCE
"] P_FOOD_J_HOT["
FIRE WATER
"] P_FOOD_J_HOT --> P_FOOD_S_HOT P_FOOD_P_RADWILD["
GRAHBERRY
"] P_FOOD_P_RADWILD --> P_FOOD_S_HOT
Cycle Time: 5s
Processor Setting: Liquidize
ProductAmount
SALTY JUICE
1
flowchart TD P_FOOD_J_SALT["
SALTY JUICE
"] S_PLANT_DUST["
CACTUS FLESH
"] S_PLANT_DUST --> P_FOOD_J_SALT S_WATER1["
SALT
"] S_WATER1 --> P_FOOD_J_SALT P_FOOD_J_HOT["
FIRE WATER
"] P_FOOD_J_HOT --> P_FOOD_J_SALT
Cycle Time: 5s
Processor Setting: Dough Augmentation
ProductAmount
BURNING SURPRISE
1
flowchart TD P_FOOD_B_HOT["
BURNING SURPRISE
"] P_FOOD_B_DOUGH["
SUGAR DOUGH
"] P_FOOD_B_DOUGH --> P_FOOD_B_HOT P_FOOD_J_HOT["
FIRE WATER
"] P_FOOD_J_HOT --> P_FOOD_B_HOT