Seafood 'Feast'
Edible Product
A huge slab of seafood, created in the Nutrient Processor. Food such as this can be highly valuable.
Can be consumed as it stands or subjected to further processing.
A huge slab of seafood, created in the Nutrient Processor. Food such as this can be highly valuable.
Can be consumed as it stands or subjected to further processing.
Economy
| Low | 35100 |
| High | 42900 |
| Buy | 46800 |
Bonus:
| DE_FOOD_HAZ2 | ||||||
| ├── | 100 % chance of reward | |||||
| ├── | Amount | -25 | ||||
| ├── | Set Not Add | false | ||||
| ├── | Silent | false | ||||
| ├── | Specific Hazard | GcPlayerHazardType | ||||
Recipes to create Seafood 'Feast'Cycle Time: 5s
Processor Setting: Seafood Assembly
flowchart TD
P_FOOD_F_XL3["
![]() SEAFOOD 'FEAST' ![]() THUNDERFIN Cycle Time: 5s
Processor Setting: Seafood Assembly
flowchart TD
P_FOOD_F_XL3["
![]() SEAFOOD 'FEAST' ![]() BITTERSCALE RAY Cycle Time: 5s
Processor Setting: Seafood Assembly
flowchart TD
P_FOOD_F_XL3["
![]() SEAFOOD 'FEAST' ![]() BOILING SHARK Cycle Time: 5s
Processor Setting: Seafood Assembly
flowchart TD
P_FOOD_F_XL3["
![]() SEAFOOD 'FEAST' ![]() COLOSSAL MELTFIN Cycle Time: 5s
Processor Setting: Seafood Assembly
flowchart TD
P_FOOD_F_XL3["
![]() SEAFOOD 'FEAST' ![]() GIANT ICEFIN Cycle Time: 5s
Processor Setting: Seafood Assembly
flowchart TD
P_FOOD_F_XL3["
![]() SEAFOOD 'FEAST' ![]() COLOSSAL MOSSBACK Cycle Time: 5s
Processor Setting: Seafood Assembly
flowchart TD
P_FOOD_F_XL3["
![]() SEAFOOD 'FEAST' ![]() SALTSCALE BLOATER Cycle Time: 5s
Processor Setting: Seafood Assembly
flowchart TD
P_FOOD_F_XL3["
![]() SEAFOOD 'FEAST' ![]() MANY-MOUTHED LUNKER Cycle Time: 5s
Processor Setting: Seafood Assembly
flowchart TD
P_FOOD_F_XL3["
![]() SEAFOOD 'FEAST' ![]() CRYSTALFIN SHARK Cycle Time: 5s
Processor Setting: Seafood Assembly
flowchart TD
P_FOOD_F_XL3["
![]() SEAFOOD 'FEAST' ![]() LEVIATHAN SPAWN | Recipes Seafood 'Feast' is used in |








